0.26 — Field Hospital CCG Draw


  • The field hospital now acts as a queue for drawing and discarding
    • Your starting deck now spawns on the field hospital
    • Before the first round, the field hospital is shuffled and you draw 4 cards
    • Every subsequent round, you draw 2 cards from the bottom of the field hospital
    • When one of your cards discards or dies, it goes to the back of the field hospital
    • When you buy a card, it goes to the back of the field hospital
    • The draw and discard piles have been removed
  • The starting hand is now bigger and has more variety:
    • 3 x Taes Guard; 1/3 (1 inf)
    • 3 x Askumi Boy; 2/2 (1 inf)
    • 2 X Field Researcher; 0/1 (3 inf) — Round start: generate 2 research
    • 2 X Diplomat; 0/1 (2 inf) — Round start: generate 1 research; On enter field hospital: generate 2 influence.
    • 2 X Desert Runner; 2/2 (2 inf) — Can be deployed from FH for free.
    • 1 X Minidrone Strike [Action]; (1 inf) — Deal 1 damage to all enemies in a row.- Every round you can swap a card from your hand to get a random card from the field hospital; you can do this up to 2 times per round
  • Influence now ramps: You start round 1 with 1 influence, 2 with 2, 3 with 3, and 4 with 4; it stays at 4 from that point on
  • Enemy deploy count now ramps: The first 3 rounds have max 1 enemy deploying per round, round 4 has max 2 enemies deploying, round 5 has max 3; it stays at 3 from that point on

Known issues

  • Clicking the Swap Cards button when you have an empty hand freezes the game

Fixes

  • Fixed an issue where a dead enemy unit would try to attack, crashing the game
  • Fixed the positioning of cards in your hand; this is a work in progress